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Shell You Be Mine?

Environment Artist

 

Shell You Be Mine? is an award-winning animated short film that was brought to life with the creative and technical abilities of over twenty visualization students at Texas A&M University. With the guidance of visualization alumni who are currently working at Pixar, Dreamworks, and Marvel Studios, students were able to produce a high-quality short throughout the duration of a semester.

Watch the full film.

Read more about this film in 80 LEVEL's article.​​​​​

Image of the Unreal Engine logo
Image of the Autodesk Maya logo
Image of the Blender logo
Image of the Adobe Substance Painter logo
Image of the Adobe Substance 3D Designer logo
Image of the Houdini logo
Austin Under the Stars Film Festival 2025, Best Student Film: Shell You Be Mine?
Shell You Be Mine Poster

3D Modeling

3D models in grayscale with wireframe enabled.
3D models in grayscale.

For Shell You Be Mine?, my goal was to continue advancing my modeling, UV unwrapping, and texturing skills. Though I had prior experience, I realized that some of the things I was doing could be improved - mainly in terms of geometry. So, for this project, I was extremely conscious of deleting n-gons, getting rid of unnecessary edge-loops, and made sure there were no other imperfections in the geometry.

 

Having a nice, clean model is crucial for the success of any project. If a model has flawed geometry, issues will arise later when imported into a different software.

Look Development

Responsible for look development. Unreal visual development rig created by Adithya Sathya.

3D model of a bucket with textures applied.
3D model of a reclining poolside chair with textures applied
3D model of a shovel with textures applied.
3D model of a drink umbrella pick with textures applied.

Like modeling, creating even and well-functioning UVs is also crucial. There needs to be no overlapping or stretching of the UVs in order for the texturing process to go along smoothly. If the UVs are not done properly, artifacting and other issues relating to the visual appearance of the textures will be displayed.

Shell You Be Mine? Ending sunset scene
3d modeling
look dev

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