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Luminary - Summer Industry Course

Environment Artist | Project Manager

Luminary is a video game that was created during the Summer Industry Course (SIC) at Texas A&M University. For this course, accepted students were to create a game in ten weeks under the guidance of industry professionals. During the development of Luminary, teams of five students worked with video game company Bluepoint Games, a PlayStation studio. 

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Theme: Monsters

Image of the Unreal Engine logo
Image of the Autodesk Maya logo
Image of the Adobe Substance Painter logo
Image of the Houdini logo
Image of the 3D models made for the game.
Image of the 3D models with wireframe enabled that were made for the game
Image of a 3D modeled character looking out into a medieval-fantasy world at night.

For this game, I took on the roles of environment and prop artist. I modeled, UV unwrapped, and surfaced tons of assets, then placed them in our fantasy environment. At the start of the SIC, I was a novice 3D modeler and look development artist. However, the fast-paced environment of the course forced me to create well-made assets efficiently and in a timely manner.

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Creating Luminary was an experience I was extremely thrilled to be a part of. I had never made a video game before, and with the help of the industry mentors, they made the entire process fun and engaging.

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